Monday, April 22, 2019

Legends of Signum Review! Part 1!

Okay Team! So, my kickstarter for this game has come in the mail. Lets break this thing down.

Legend of Signum: Battle for Vallor is a 2 player game that is approximately 50% Collectible card game, 50% miniatures war game. The decks range from 20 to 40 cards and must comprise at least 50% creatures. These are summoned to the battle field where they move and attack in a miniature format. Most of the cards needed to play are purchased in a CCG format, with 7 cards per pack with a normal scale of rarity. Common, Rare, Legendary, and Mythic. there are 6 commons and one Rare, and then there roughly 1 legendary in every 8 packs. Mythics are not in normal packs, but are going to be like promo cards, and prizes. Also, some packs will have a building/terrain card in addition to the above. The characters are purchased in blister packs, and come with all the cards needed to play with.
Lego for scale.
The game uses three types of cards; standard size cards for your deck, small cards for your buildings, and a single large card for your general. The small cards are not actually used in a deck, but you can get your choice as you play. it also comes with cardboard tokens to keep track of damage and money (think Victory points) armor and damage buffs. Also the main kit comes with templates for battle terrain and measuring sticks. Also included is a paper play mat, a rulebook, and a lore book for the setting of the game. Finally, the core set pictured above includes enough figures to let two people play out of the box.

The twenty two minis in the box are all individually bagged resin figures. I was pleasantly surprised by the quality of the resin figures. Most pieces I have worked with so far have needed very little trimming or cutting. Something the that is very sorely needed though would be build guides for the more complicated models. The big fancy Griffin riding General of the Holy Gripharim Empire, I built
in mind to do a sub assembly, to paint him separate from his mount. Turns out, if you glue the griffins head and wings on, it becomes almost impossible to correctly mount the rider. I got it looking okay, but You can likely tell with a detailed inspection. Also, and this is more true of Free City of Vallor models, Some of the parts are very thin and can be very hard to glue without tweezers. These models are very high quality, but are not for people who are new to model building.
The cards are fairly easy to read and parse the pertinent information off of them, though there are exceptions. The game design team is from the Ukraine, and you can tell the rules were developed first in Ukranian, then translated. Like any translated product, finding a professional translator to handle the translating is likely to be a good investment for the team.

There is one short coming for the physical quality of the product. The cards are not up to the standards of other card games. They are thinner than their competitors, and have obvious punch out marks on the cards. Also, they had to delay starting the shipment of their Kickstarter rewards because the first run of cards was not up to their standards. I am very genuinely curious as to what that set looked like. Good news time, once the cards are in sleeves, these issues go away. Since quite a few card gamers use sleeves on all their products, this shouldn't be a big deal.

Now, since you might have noticed it says part one. I haven't quite built enough figures to actually play yet! That will be coming up in the future. My initial impressions are that it will be easy to learn and intricate enough for several strategies to be okay.

So TLDR: Great components aside from the cards, which can be improved by sleeves and hopefully future printings. Not gameplay review yet. Plan is to finish building enough to play, play and review the game play separately.

I'm just here for the building.

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